Major Version 1.1.0 - Rundown

Due to the major changes in Version 1.1.0 I decided to create an individual page here, outlining the changes and creating Sub-Pages for those.

Features

 * Most Tabs on the right hand side have been removed. Instead there are now newly designed menu items, which are displayed on the top of the screen. Those "Menus" can be opened by either clicking or using a macros F1-F7. This will majorly reduce lag for users. You will notice =)
 * Stats are now seperate in a Status Bar
 * Items Bar Added (With a filter for only clothes or anything else then clothes)
 * Sense/Scan now has it's own Menu, opening it will work normally for you.
 * When wearing a scouter and if you are able to sense then you will now see both values (Sense/Scan values)
 * Once You can detect things you can use the button "Detect" to switch the view
 * Skills Menu Added
 * First screen lets you buy Skills with RPP (Later we will likely have true skill tree here)
 * Second Screen is the Technology Tree
 * Third Screen is the new Magic Tree!
 * Technology/Magic Menu added (Here you can create items)
 * Build Menu also added
 * Removed most of the verbs in "Other" tab and moved them to the according spaces in the top level menu. E.G. Hair, Clothes, Blasts etc.
 * While doing this I have also modernized the selection of hairs, so now you can actually see them while selecting them ;)
 * Added Dice/s Roll, Flip Coin
 * Countdown is now customizable between 10-120 seconds
 * Flee Countdown has been removed. Just use Countdown verb
 * When an admin gives someone a rank then the "Ranks" page is automatically updated. You can open Ranks when going to the top level menu "Game Info"->"Ranks"
 * Admins will see the keyname, last login date etc, while normal players will just see the word "Taken"
 * Added Health/ Energy Bars
 * Health and Energy bar is now locked on the top left of your screen. The percentage values are still at the bottom of the screen (might modernize this later)
 * Enemy Health/Energy Bars !!
 * By "Targeting" (Clicking your opponent once) another player their health/energy bar will appear at the bottom right
 * You can disable the bars by clicking on you ropponents icon at the bottom right
 * Injuries !
 * New Icon for injuries, located at the top left inside your health bar icon. Injuries can be Green (Damage less then 10%), yellow and red
 * Tails are automatically attached to a saiyan and removed if tail was cut off
 * Added Whisper, Think and so on to the layout on the bottom right
 * Added All, OOC, IC as different channels
 * You can now choose your age when creating a new character. Be careful about your decline though.
 * Added Lethal Mode Overlay on the screen (currently unstyled)
 * Movement additions (See extra link)
 * In Short added looking into directions and
 * You can now Moonwalk
 * Modernized all Skills coding wise. You won't immediatly notice all the changes I did but essentially what this means
 * Less code, less bugs, better performance
 * "Examine Technique" in Other Tab can now examine all techniques. It will also tell you when you can teach it to another person, same goes for if they can learn it by watching or not
 * Almost all techniques are teachable now (e.g. Fly, Blast etc)
 * Reprogrammed technically how things can be learned by watching (not much different from today but the code is more streamlined)
 * Mating has been completly redone (Please click on the link to see more)
 * Redone all Race Mods and Transformations (this alone were 7000-8000 lines of code)
 * Removed some subclasses and repurposed some old ones
 * Battle Spirit System Added (Click on Link for more details)
 * Added more ways to debug the code while running the game
 * Added new Magic Items - Majin Creation !
 * When having all magic unlocked and 100 Magic you can now create a Majin Egg
 * Majin Egg gathers energy from all Mobs within 200 tiles around it
 * Once reaching a certain threshold the Egg can hatch, which enables the Majin on the Race Selection screen
 * You can set a password on the Egg
 * The Egg is automatically bolted ! So be sure where to set it
 * An additional Item was added. Which is the Energy Extractor. You can use it either on Ko'ed players or on grabbed players
 * When players are grabbed the energy is slowly extracted. When reaching 0 the player is koed and the process is stopped
 * Added Throw verb
 * Grab and Throw people. Has a 2 min cooldown
 * Is auto learned for every race when hitting a specific requirement
 * Changed Starter Boost. New users get now 60% instead of 90% of the server average. If you are born as a baby you get 50%
 * You can trash clothes now (Delete clothes)
 * Added Force Master Skill for West Kaio
 * Added Access Tower Verb for Earth Guardian and Korin. Otheriwse players won't be able to access the tower
 * Removed Anger Debuff from Majin / Super Majin
 * Dark Blessing changed -> Base increase form 2.3 to 1.9 but BPMod increase added by *1.2 and removed decline add
 * Technology Tree / Magic Tree require RPP to unlock now. Also in case of Technology Tree you have to unlock all previous techs first before going further
 * Super Fly Trails added. Let's see how laggy that gets, though its a cool effect =).
 * Removed Super Human
 * Third Eye is a transformation now

Bug Fixes

 * Fixed Give and Remove Ranks
 * Likely Fixed all Transformations
 * Fixed teaching of some skills
 * Tail does not regrow if it hasnt fully recovered
 * Afterlife Buffs such as Aura of Wrath and Sage Aura are not combinable anymore. Only one can be used at a time.
 * Majin, SUper Majin, Mystic are no longer stackable (There was a bug with it where it was sitll possible)
 * Probably alot more while streamlining the code

Well this update had 13000 code line changes and another 13000 deletions. Likely there will be some new bugs, but I hope this update will generally improve things alot.